Death Gate Cycle.pdf
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The Death Gate Cycle: A Fantasy Series by Margaret Weis and Tracy Hickman
The Death Gate Cycle is a seven-volume fantasy series written by Margaret Weis and Tracy Hickman, the authors of the Dragonlance Chronicles. The series is set in a world that was sundered into four elemental realms by a powerful race of sorcerers known as the Sartan. Each realm is populated by different races and cultures, some of which are descendants of the original human inhabitants of the world. The Sartan themselves disappeared after the Sundering, leaving behind mysterious gates that connect the realms.
The main protagonist of the series is Haplo, a Patryn, another race of sorcerers who were enemies of the Sartan. The Patryns were imprisoned in a labyrinth by the Sartan, but Haplo is one of the few who managed to escape. He is sent by his lord, Xar, to explore the four realms and find a way to reunite them under Patryn rule. Along the way, he encounters various allies and enemies, such as Alfred, a bumbling Sartan; Bane, a mischievous prince; Marit, a former lover; and Zifnab, a senile wizard.
The series combines elements of high fantasy, science fiction, and mythology, creating a rich and complex world with its own history, magic system, and cosmology. The books are filled with action, adventure, humor, and romance, as well as themes of free will, destiny, and morality. The series also explores the nature of good and evil, and the consequences of war and genocide.
The Death Gate Cycle consists of the following books:
Dragon Wing (1990)
Elven Star (1990)
Fire Sea (1991)
Serpent Mage (1992)
The Hand of Chaos (1993)
Into the Labyrinth (1993)
The Seventh Gate (1994)
The series has been praised by critics and fans alike for its originality, creativity, and depth. It has also been adapted into a role-playing game and a computer game. The Death Gate Cycle is a must-read for anyone who enjoys epic fantasy with a twist.
The Death Gate Cycle is not only a fantasy series, but also a philosophical exploration of the human condition. The authors use the four realms as metaphors for different aspects of human nature and society. For example, Arianus, the Realm of Sky, represents the human desire for freedom and creativity, but also the dangers of chaos and anarchy. Pryan, the Realm of Fire, represents the human need for warmth and community, but also the perils of conformity and stagnation. Abarrach, the Realm of Stone, represents the human struggle for survival and knowledge, but also the horrors of death and decay. Chelestra, the Realm of Water, represents the human quest for harmony and peace, but also the risks of illusion and apathy.
The series also challenges the conventional notions of good and evil, and shows that both sides have their flaws and virtues. The Sartan are not the benevolent creators they claim to be, but rather arrogant and misguided beings who caused more harm than good with their Sundering. The Patryns are not the ruthless conquerors they appear to be, but rather oppressed and misunderstood beings who seek to restore balance and justice to the world. The series also introduces other races and factions that have their own agendas and perspectives, such as the elves, dwarves, humans, dragons, mensch, tytans, gegs, and lazar.
The Death Gate Cycle is a series that will make you think, feel, and wonder. It will take you on a journey across four amazing realms, each with its own mysteries and secrets. It will introduce you to characters that will make you laugh, cry, and care. It will show you the beauty and the ugliness of the world, and the power and the responsibility of magic. It will make you question your own beliefs and values, and inspire you to find your own path in life. aa16f39245